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minecraft-pt/shaders/Lib/IndividualFunctions/WaterFog.glsl
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GLSL

// MinecraftPT — Water Fog
// Underwater volumetric fog with scattering colors.
#ifndef WATER_FOG_GLSL
#define WATER_FOG_GLSL
vec3 GetWaterFogColor(vec3 worldPos){
return vec3(WATER_SCATTERING_R, WATER_SCATTERING_G, WATER_SCATTERING_B) * WATER_SCATTERING_DENSITY;
}
float GetWaterFogDensity(vec3 worldPos){
return WATER_SCATTERING_DENSITY;
}
#endif