// MinecraftPT — Water Fog // Underwater volumetric fog with scattering colors. #ifndef WATER_FOG_GLSL #define WATER_FOG_GLSL vec3 GetWaterFogColor(vec3 worldPos){ return vec3(WATER_SCATTERING_R, WATER_SCATTERING_G, WATER_SCATTERING_B) * WATER_SCATTERING_DENSITY; } float GetWaterFogDensity(vec3 worldPos){ return WATER_SCATTERING_DENSITY; } #endif