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GLSL

// MinecraftPT — final.fsh
// Final pass: copies the tonemapped result (colortex0, written by composite80)
// to the screen.
#version 430 compatibility
uniform sampler2D colortex0;
void main(){
vec2 coord = gl_FragCoord.xy / vec2(viewWidth, viewHeight);
vec3 color = textureLod(colortex0, coord, 0.0).rgb;
gl_FragColor = vec4(color, 1.0);
}