// MinecraftPT — final.fsh // Final pass: copies the tonemapped result (colortex0, written by composite80) // to the screen. #version 430 compatibility uniform sampler2D colortex0; void main(){ vec2 coord = gl_FragCoord.xy / vec2(viewWidth, viewHeight); vec3 color = textureLod(colortex0, coord, 0.0).rgb; gl_FragColor = vec4(color, 1.0); }