Files

16 lines
482 B
GLSL

// MinecraftPT — SpecularTemporal_FS
#include "/Lib/Settings.glsl"
#include "/Lib/Utilities.glsl"
#include "/Lib/PathTracing/Denoiser/SpecularTemporalFilter.glsl"
layout(location = 0) out vec4 colorOut;
void main(){
vec2 texelCoord = gl_FragCoord.xy;
vec3 current = texelFetch(colortex9, ivec2(texelCoord), 0).rgb;
vec3 prev = texelFetch(colortex11, ivec2(texelCoord), 0).rgb;
vec3 result = SpecularTemporalAccumulate(current, texelCoord);
colorOut = vec4(result, 1.0);
}