16 lines
482 B
GLSL
16 lines
482 B
GLSL
// MinecraftPT — SpecularTemporal_FS
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#include "/Lib/Settings.glsl"
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#include "/Lib/Utilities.glsl"
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#include "/Lib/PathTracing/Denoiser/SpecularTemporalFilter.glsl"
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layout(location = 0) out vec4 colorOut;
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void main(){
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vec2 texelCoord = gl_FragCoord.xy;
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vec3 current = texelFetch(colortex9, ivec2(texelCoord), 0).rgb;
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vec3 prev = texelFetch(colortex11, ivec2(texelCoord), 0).rgb;
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vec3 result = SpecularTemporalAccumulate(current, texelCoord);
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colorOut = vec4(result, 1.0);
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} |