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minecraft-pt/shaders/Lib/Programs/Composite/DiffuseTemporal_FS.glsl
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484 B
GLSL

// MinecraftPT — DiffuseTemporal_FS
#include "/Lib/Settings.glsl"
#include "/Lib/Utilities.glsl"
#include "/Lib/PathTracing/Denoiser/DiffuseTemporalFilter.glsl"
layout(location = 0) out vec4 colorOut;
void main(){
vec2 texelCoord = gl_FragCoord.xy;
vec3 current = texelFetch(colortex6, ivec2(texelCoord), 0).rgb;
vec3 prev = texelFetch(colortex7, ivec2(texelCoord), 0).rgb;
vec3 result = DiffuseTemporalAccumulate(current, texelCoord, prev);
colorOut = vec4(result, 1.0);
}