16 lines
484 B
GLSL
16 lines
484 B
GLSL
// MinecraftPT — DiffuseTemporal_FS
|
|
#include "/Lib/Settings.glsl"
|
|
#include "/Lib/Utilities.glsl"
|
|
#include "/Lib/PathTracing/Denoiser/DiffuseTemporalFilter.glsl"
|
|
|
|
layout(location = 0) out vec4 colorOut;
|
|
|
|
void main(){
|
|
vec2 texelCoord = gl_FragCoord.xy;
|
|
vec3 current = texelFetch(colortex6, ivec2(texelCoord), 0).rgb;
|
|
vec3 prev = texelFetch(colortex7, ivec2(texelCoord), 0).rgb;
|
|
|
|
vec3 result = DiffuseTemporalAccumulate(current, texelCoord, prev);
|
|
|
|
colorOut = vec4(result, 1.0);
|
|
} |