25 lines
650 B
GLSL
25 lines
650 B
GLSL
// MinecraftPT — DiffuseSpatial (single pass, step parameterized by composite index)
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#include "/Lib/Settings.glsl"
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#include "/Lib/Utilities.glsl"
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#include "/Lib/PathTracing/Denoiser/DiffuseSpatialFilter.glsl"
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layout(location = 0) out vec4 colorOut;
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void main(){
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vec2 texelCoord = gl_FragCoord.xy;
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vec3 color = texelFetch(colortex7, ivec2(texelCoord), 0).rgb;
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// Step size determined by whic composite pass we are
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int step = 1;
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#ifdef SPATIAL_STEP_2
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step = 2;
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#elif defined SPATIAL_STEP_4
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step = 4;
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#elif defined SPATIAL_STEP_8
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step = 8;
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#endif
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color = DiffuseSpatialPass(color, texelCoord, step);
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colorOut = vec4(color, 1.0);
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} |