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minecraft-pt/shaders/Lib/Programs/Composite/DiffuseSpatial_FS.glsl
T

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650 B
GLSL

// MinecraftPT — DiffuseSpatial (single pass, step parameterized by composite index)
#include "/Lib/Settings.glsl"
#include "/Lib/Utilities.glsl"
#include "/Lib/PathTracing/Denoiser/DiffuseSpatialFilter.glsl"
layout(location = 0) out vec4 colorOut;
void main(){
vec2 texelCoord = gl_FragCoord.xy;
vec3 color = texelFetch(colortex7, ivec2(texelCoord), 0).rgb;
// Step size determined by whic composite pass we are
int step = 1;
#ifdef SPATIAL_STEP_2
step = 2;
#elif defined SPATIAL_STEP_4
step = 4;
#elif defined SPATIAL_STEP_8
step = 8;
#endif
color = DiffuseSpatialPass(color, texelCoord, step);
colorOut = vec4(color, 1.0);
}