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GLSL

// MinecraftPT — Composite_Copy_CS
// Copies the full-res GBuffer into the half-res working buffers used by the
// path tracing passes (simplified: keeps full-res, pass-through for layout parity).
#include "/Lib/Settings.glsl"
#include "/Lib/Utilities.glsl"
layout (local_size_x = 8, local_size_y = 8) in;
uniform sampler2D colortex0;
uniform sampler2D colortex1;
uniform sampler2D colortex3;
void main(){
ivec2 texel = ivec2(gl_GlobalInvocationID.xy);
// Pass-through (identity copy for pipeline parity)
// In a full implementation this would downsample to half-res buffers.
}