Initial commit: Minecraft 光追着色器包(从零实现的 path tracing)
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// MinecraftPT — Sky Fragment Shader
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// Writes sky color into GBuffer with MATID_SKY so composite can identify it.
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// Custom sky is drawn in composite20 (Sky_Overworld_FS) over this.
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#include "/Lib/Settings.glsl"
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#include "/Lib/Utilities.glsl"
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in vec2 texcoord;
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in vec3 worldPos;
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in vec4 color;
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layout(location = 0) out vec4 colortex0Out;
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layout(location = 1) out vec4 colortex1Out;
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layout(location = 2) out vec4 colortex2Out;
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layout(location = 3) out vec4 colortex3Out;
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layout(location = 4) out vec4 colortex4Out;
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layout(location = 5) out vec4 colortex5Out;
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void main(){
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vec4 albedo = texture(tex, texcoord) * color;
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// Sky: mark with MATID_SKY
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colortex0Out = vec4(albedo.rgb, 0.0);
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colortex1Out = vec4(0.5);
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colortex2Out = vec4(0.0, 0.0, 0.0, 10.0 / 255.0); // MATID_SKY
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colortex3Out = vec4(1.0, 1.0, 1.0, 1.0);
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colortex4Out = vec4(0.0);
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colortex5Out = vec4(0.0);
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}
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