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minecraft-pt/shaders/Lib/Programs/Gbuffers/Skytextured_FS.glsl
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GLSL

// MinecraftPT — Sky Fragment Shader
// Writes sky color into GBuffer with MATID_SKY so composite can identify it.
// Custom sky is drawn in composite20 (Sky_Overworld_FS) over this.
#include "/Lib/Settings.glsl"
#include "/Lib/Utilities.glsl"
in vec2 texcoord;
in vec3 worldPos;
in vec4 color;
layout(location = 0) out vec4 colortex0Out;
layout(location = 1) out vec4 colortex1Out;
layout(location = 2) out vec4 colortex2Out;
layout(location = 3) out vec4 colortex3Out;
layout(location = 4) out vec4 colortex4Out;
layout(location = 5) out vec4 colortex5Out;
void main(){
vec4 albedo = texture(tex, texcoord) * color;
// Sky: mark with MATID_SKY
colortex0Out = vec4(albedo.rgb, 0.0);
colortex1Out = vec4(0.5);
colortex2Out = vec4(0.0, 0.0, 0.0, 10.0 / 255.0); // MATID_SKY
colortex3Out = vec4(1.0, 1.0, 1.0, 1.0);
colortex4Out = vec4(0.0);
colortex5Out = vec4(0.0);
}