Initial commit: Minecraft 光追着色器包(从零实现的 path tracing)

This commit is contained in:
WpyQwq
2026-09-19 12:06:22 +08:00
commit 59e30822f8
314 changed files with 9259 additions and 0 deletions
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// MinecraftPT — DiffuseTemporal_FS
#include "/Lib/Settings.glsl"
#include "/Lib/Utilities.glsl"
#include "/Lib/PathTracing/Denoiser/DiffuseTemporalFilter.glsl"
layout(location = 0) out vec4 colorOut;
void main(){
vec2 texelCoord = gl_FragCoord.xy;
vec3 current = texelFetch(colortex6, ivec2(texelCoord), 0).rgb;
vec3 prev = texelFetch(colortex7, ivec2(texelCoord), 0).rgb;
vec3 result = DiffuseTemporalAccumulate(current, texelCoord, prev);
colorOut = vec4(result, 1.0);
}