精细设置 清晰度 / 材质 / 阴影
+ ${range(quality, "scale", "渲染比例", "相对屏幕像素,受密度上限限制;高比例改善细线", 50, 200)}
+ ${select(
+ quality,
+ "pixelRatio",
+ "像素密度上限",
+ "控制高密度屏幕的原生像素倍率",
+ [1, 1.5, 2, 3].map((v) => [v, `${v}×`]),
+ )}
+ ${select(quality, "antialias", "抗锯齿", "SMAA 平滑模型边缘与后处理结果", [
+ ["off", "原始"],
+ ["smaa", "SMAA"],
+ ])}
+ ${select(
+ quality,
+ "anisotropy",
+ "纹理过滤",
+ "改善倾斜视角下的标签细节",
+ [1, 2, 4, 8, 16].map((v) => [v, `${v}×`]),
+ )}
+ ${select(
+ quality,
+ "transmission",
+ "透明材质分辨率",
+ "控制盖板折射画面的清晰度",
+ [0.25, 0.5, 0.75, 1].map((v) => [v, `${v * 100}%`]),
+ )}
+ ${select(
+ quality,
+ "shadows",
+ "阴影分辨率 · 阵列",
+ "更高分辨率保留更细的投影边缘",
+ [
+ [0, "关闭"],
+ [1024, "1024"],
+ [2048, "2048"],
+ [4096, "4096"],
+ ],
+ )}
+ ${select(
+ quality,
+ "aoSamples",
+ "环境遮蔽 · 阵列",
+ "采样越多,接缝暗部越细腻",
+ [
+ [0, "关闭"],
+ [16, "16 采样"],
+ [32, "32 采样"],
+ [64, "64 采样"],
+ ],
+ )}
+ ${select(
+ quality,
+ "aoResolution",
+ "遮蔽分辨率 · 阵列",
+ "降低可减轻环境遮蔽的渲染负担",
+ [0.5, 0.75, 1].map((v) => [v, `${v * 100}%`]),
+ )}
+ ${range(quality, "depthOfField", "景深强度 · 阵列", "0% 关闭;100% 保留原始镜头虚化", 0, 150)}
+
${isWallpaper ? "即时生效,仅限当前运行;长期设置请在 Wallpaper Engine 中调整。" : "即时生效并自动保存。"}清晰度与材质设置同步至 360° 查看器。高渲染比例更适合静态观察;缓冲上限为 829 万像素,硬件限制时自动收敛。
+