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minecraft-pt/shaders/final.vsh
T

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// MinecraftPT — final.vsh
// Final pass vertex shader: fullscreen triangle.
void main(){
vec2 pos = vec2(
gl_VertexID == 0 ? -1.0 : (gl_VertexID == 1 ? 3.0 : -1.0),
gl_VertexID == 0 ? -1.0 : (gl_VertexID == 1 ? -1.0 : 3.0)
);
gl_Position = vec4(pos, 1.0, 1.0);
}