30 lines
828 B
GLSL
30 lines
828 B
GLSL
// MinecraftPT — Line Fragment Shader (debug lines, selection box)
|
|
|
|
#include "/Lib/Settings.glsl"
|
|
#include "/Lib/Utilities.glsl"
|
|
|
|
in vec2 texcoord;
|
|
in vec3 worldPos;
|
|
in vec3 worldNormal;
|
|
in vec3 vertexNormal;
|
|
in vec4 color;
|
|
in vec2 lightmap;
|
|
flat in int blockId;
|
|
|
|
layout(location = 0) out vec4 colortex0Out;
|
|
layout(location = 1) out vec4 colortex1Out;
|
|
layout(location = 2) out vec4 colortex2Out;
|
|
layout(location = 3) out vec4 colortex3Out;
|
|
layout(location = 4) out vec4 colortex4Out;
|
|
layout(location = 5) out vec4 colortex5Out;
|
|
|
|
void main(){
|
|
colortex0Out = vec4(color.rgb, 0.0);
|
|
colortex1Out = vec4(EncodeNormal(worldNormal), EncodeNormal(vertexNormal));
|
|
colortex2Out = vec4(0.0, 0.0, 0.0, 19.0 / 255.0); // MATID_SELECTION
|
|
colortex3Out = vec4(1.0, 1.0, 1.0, 1.0);
|
|
|
|
colortex4Out = vec4(0.0);
|
|
colortex5Out = vec4(0.0);
|
|
}
|