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minecraft-pt/shaders/Lib/Programs/Gbuffers/Generic_VS.glsl
T

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GLSL

// MinecraftPT — Generic Vertex Shader (entities, textured, line, weather, glints)
#include "/Lib/Settings.glsl"
#include "/Lib/Utilities.glsl"
out vec2 texcoord;
out vec3 worldPos;
out vec3 worldNormal;
out vec3 vertexNormal;
out vec4 color;
out vec2 lightmap;
flat out int blockId;
flat out float blockLightLevel;
void main(){
vec4 viewPos = gl_ModelViewMatrix * gl_Vertex;
vec4 wPos = gbufferModelViewInverse * viewPos;
worldPos = wPos.xyz;
vertexNormal = normalize(gl_NormalMatrix * gl_Normal);
worldNormal = normalize(mat3(gbufferModelViewInverse) * vertexNormal);
lightmap = gl_MultiTexCoord1.xy / 240.0;
lightmap = saturate(lightmap);
blockId = int(mc_Entity.x + 0.5);
blockLightLevel = at_midBlock.w;
texcoord = (gl_TextureMatrix[0] * gl_MultiTexCoord0).xy;
color = gl_Color;
gl_Position = gl_ProjectionMatrix * viewPos;
gl_Position.xy += taaJitter * gl_Position.w;
}