Files
minecraft-pt/shaders/Lib/IndividualFunctions/Ripple.glsl
T

14 lines
342 B
GLSL

// MinecraftPT — Ripple
// Rain-induced ripple normal map for water surfaces.
#ifndef RIPPLE_GLSL
uniform sampler2D ripple2D;
#define RIPPLE_GLSL
vec2 GetRippleNormal(vec3 worldPos, float time){
vec2 coord = worldPos.xz * 0.1;
vec2 ripple = textureLod(ripple2D, fract(coord + time * 0.02), 0.0).rg;
return ripple * 2.0 - 1.0;
}
#endif