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GLSL

// MinecraftPT — SpecularSpatial_FS
#include "/Lib/Settings.glsl"
#include "/Lib/Utilities.glsl"
#include "/Lib/PathTracing/Denoiser/SpecularSpatialFilter.glsl"
layout(location = 0) out vec4 colorOut;
void main(){
vec2 texelCoord = gl_FragCoord.xy;
vec3 color = texelFetch(colortex11, ivec2(texelCoord), 0).rgb;
int step = 1;
#ifdef SPATIAL_STEP_2
step = 2;
#elif defined SPATIAL_STEP_4
step = 4;
#endif
color = SpecularSpatialPass(color, texelCoord, step);
colorOut = vec4(color, 1.0);
}