15 lines
356 B
GLSL
15 lines
356 B
GLSL
// MinecraftPT — Water Fog
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// Underwater volumetric fog with scattering colors.
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#ifndef WATER_FOG_GLSL
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#define WATER_FOG_GLSL
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vec3 GetWaterFogColor(vec3 worldPos){
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return vec3(WATER_SCATTERING_R, WATER_SCATTERING_G, WATER_SCATTERING_B) * WATER_SCATTERING_DENSITY;
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}
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float GetWaterFogDensity(vec3 worldPos){
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return WATER_SCATTERING_DENSITY;
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}
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#endif |