# MinecraftPT block ID mapping v1 # block.X = block_name block_name ... # Uses mc_Entity.x in gbuffer shaders to determine material type. # In block.properties, any block that is not listed gets mc_Entity.x = 0 (default). # Default full solid blocks (ID 0) block.0 = \ # vanilla stone/rock stone granite diorite andesite cobblestone bedrock \ stone_bricks mossy_stone_bricks cracked_stone_bricks chiseled_stone_bricks \ deepslate cobbled_deepslate polished_deepslate deepslate_bricks cracked_deepslate_bricks deepslate_tiles cracked_deepslate_tiles chiseled_deepslate \ tuff polished_tuff tuff_bricks chiseled_tuff chiseled_tuff_bricks \ calcite dripstone_block \ sandstone red_sandstone smooth_sandstone smooth_red_sandstone chiseled_sandstone chiseled_red_sandstone cut_sandstone cut_red_sandstone \ prismarine prismarine_bricks dark_prismarine \ netherrack nether_bricks red_nether_bricks chiseled_nether_bricks cracked_nether_bricks \ blackstone polished_blackstone polished_blackstone_bricks chiseled_polished_blackstone cracked_polished_blackstone_bricks \ basalt polished_basalt smooth_basalt \ end_stone end_stone_bricks purpur_block purpur_pillar purpur_block \ # dirt/grass grass_block dirt coarse_dirt rooted_dirt podzol mycelium path \ # logs, planks oak_log spruce_log birch_log jungle_log acacia_log dark_oak_log mangrove_log cherry_log pale_oak_log \ oak_planks spruce_planks birch_planks jungle_planks acacia_planks dark_oak_planks mangrove_planks cherry_planks pale_oak_planks \ crimson_planks warped_planks bamboo_planks \ stripped_oak_log stripped_spruce_log stripped_birch_log stripped_jungle_log stripped_acacia_log stripped_dark_oak_log stripped_mangrove_log stripped_cherry_log stripped_pale_oak_log \ stripped_crimson_stem stripped_warped_stem stripped_bamboo_block \ oak_wood spruce_wood birch_wood jungle_wood acacia_wood dark_oak_wood mangrove_wood cherry_wood pale_oak_wood \ crimson_hyphae warped_hyphae \ stripped_oak_wood stripped_spruce_wood stripped_birch_wood stripped_jungle_wood stripped_acacia_wood stripped_dark_oak_wood stripped_mangrove_wood stripped_cherry_wood stripped_pale_oak_wood \ stripped_crimson_hyphae stripped_warped_hyphae \ # ores coal_ore deepslate_coal_ore iron_ore deepslate_iron_ore copper_ore deepslate_copper_ore gold_ore deepslate_gold_ore redstone_ore deepslate_redstone_ore lapis_ore deepslate_lapis_ore diamond_ore deepslate_diamond_ore emerald_ore deepslate_emerald_ore nether_gold_ore nether_quartz_ore \ # mineral blocks coal_block iron_block copper_block gold_block diamond_block emerald_block lapis_block netherite_block redstone_block quartz_block \ raw_iron_block raw_copper_block raw_gold_block \ # terracotta/concrete white_terracotta orange_terracotta magenta_terracotta light_blue_terracotta yellow_terracotta lime_terracotta pink_terracotta gray_terracotta light_gray_terracotta cyan_terracotta purple_terracotta blue_terracotta brown_terracotta green_terracotta red_terracotta black_terracotta \ white_concrete orange_concrete magenta_concrete light_blue_concrete yellow_concrete lime_concrete pink_concrete gray_concrete light_gray_concrete cyan_concrete purple_concrete blue_concrete brown_concrete green_concrete red_concrete black_concrete \ white_glazed_terracotta orange_glazed_terracotta magenta_glazed_terracotta light_blue_glazed_terracotta yellow_glazed_terracotta lime_glazed_terracotta pink_glazed_terracotta gray_glazed_terracotta light_gray_glazed_terracotta cyan_glazed_terracotta purple_glazed_terracotta blue_glazed_terracotta brown_glazed_terracotta green_glazed_terracotta red_glazed_terracotta black_glazed_terracotta \ # wool white_wool orange_wool magenta_wool light_blue_wool yellow_wool lime_wool pink_wool gray_wool light_gray_wool cyan_wool purple_wool blue_wool brown_wool green_wool red_wool black_wool \ # other bookshelf bones_block clay sponge wet_sponge hay_block dried_kelp_block target barrel smithing_table fletching_table cartography_table loom stonecutter grindstone crafting_table furnace blast_furnace smoker \ brick_block nether_wart_block warped_wart_block shroomlight \ pumpkin melon jack_o_lantern mushroom_stem red_mushroom_block brown_mushroom_block \ smooth_stone smooth_quartz quartz_bricks quartz_pillar chiseled_quartz_block \ obsidian crying_obsidian \ gilded_blackstone ancient_debris lodestone respawn_anchor \ white_wool orange_wool magenta_wool light_blue_wool yellow_wool lime_wool pink_wool gray_wool light_gray_wool cyan_wool purple_wool blue_wool brown_wool green_wool red_wool black_wool \ # copper copper_block exposed_copper weathered_copper oxidized_copper cut_copper exposed_cut_copper weathered_cut_copper oxidized_cut_copper \ chiseled_copper exposed_chiseled_copper weathered_chiseled_copper oxidized_chiseled_copper \ copper_bulb:lit=false exposed_copper_bulb:lit=false weathered_copper_bulb:lit=false oxidized_copper_bulb:lit=false \ copper_door:open=false exposed_copper_door:open=false weathered_copper_door:open=false oxidized_copper_door:open=false \ copper_trapdoor:open=false exposed_copper_trapdoor:open=false weathered_copper_trapdoor:open=false oxidized_copper_trapdoor:open=false \ copper_grate exposed_copper_grate weathered_copper_grate oxidized_copper_grate \ # waxed copper waxed_copper_block waxed_exposed_copper waxed_weathered_copper waxed_oxidized_copper \ waxed_cut_copper waxed_exposed_cut_copper waxed_weathered_cut_copper waxed_oxidized_cut_copper \ waxed_chiseled_copper waxed_exposed_chiseled_copper waxed_weathered_chiseled_copper waxed_oxidized_chiseled_copper \ waxed_copper_bulb:lit=false waxed_exposed_copper_bulb:lit=false waxed_weathered_copper_bulb:lit=false waxed_oxidized_copper_bulb:lit=false \ waxed_copper_grate waxed_exposed_copper_grate waxed_weathered_copper_grate waxed_oxidized_copper_grate \ # new blocks mud mud_bricks packed_mud mangrove_roots muddy_mangrove_roots \ amethyst_block budding_amethyst \ sculk sculk_catalyst sculk_shrieker sculk_sensor calibrated_sculk_sensor sculk_vein \ reinforced_deepslate # many more blocks are ID 0 (default) — all solid blocks not listed below # Leaves (cutout) — ID 1 block.1 = \ oak_leaves spruce_leaves birch_leaves jungle_leaves acacia_leaves dark_oak_leaves mangrove_leaves cherry_leaves pale_oak_leaves \ azalea_leaves flowering_azalea_leaves \ # vines vine cave_vines cave_vines_plant weeping_vines weeping_vines_plant twisting_vines twisting_vines_plant # other hanging_roots # Full translucent blocks (glass, ice, etc.) — ID 2 block.2 = \ glass white_stained_glass orange_stained_glass magenta_stained_glass light_blue_stained_glass yellow_stained_glass lime_stained_glass pink_stained_glass gray_stained_glass light_gray_stained_glass cyan_stained_glass purple_stained_glass blue_stained_glass brown_stained_glass green_stained_glass red_stained_glass black_stained_glass \ tinted_glass \ ice packed_ice blue_ice frosted_ice \ slime_block honey_block # Water (handled by gbuffers_water) — ID 3 block.3 = water # Cross cutout plants (lower transparency — grass, flowers, etc.) — ID 4 block.4 = \ short_grass tall_grass fern large_fern \ dandelion poppy blue_orchid allium azure_bluet red_tulip orange_tulip white_tulip pink_tulip oxeye_daisy cornflower lily_of_the_valley sunflower lilac rose_bush peony \ wither_rose torchflower spore_blossom pink_petals \ sweet_berry_bush \ crimson_fungus warped_fungus crimson_roots warped_roots nether_sprouts \ brown_mushroom red_mushroom \ dead_bush bamboo_sapling cherry_leaves? no cherry_leaves are leaves # Torch-like (emissive thin) — ID 5 block.5 = torch soul_torch redstone_torch # Lanterns (emissive with shape) — ID 6 block.6 = lantern soul_lantern # Fire (emissive anim) — ID 7 block.7 = fire soul_fire # Campfire — ID 8 block.8 = campfire soul_campfire # Lava (emissive liquid) — ID 9 block.9 = lava # Glass panes — ID 10 block.10 = glass_pane white_stained_glass_pane orange_stained_glass_pane magenta_stained_glass_pane light_blue_stained_glass_pane yellow_stained_glass_pane lime_stained_glass_pane pink_stained_glass_pane gray_stained_glass_pane light_gray_stained_glass_pane cyan_stained_glass_pane purple_stained_glass_pane blue_stained_glass_pane brown_stained_glass_pane green_stained_glass_pane red_stained_glass_pane black_stained_glass_pane # Iron bars — ID 11 block.11 = iron_bars # Stairs — ID 12 block.12 = \ # All stairs oak_stairs spruce_stairs birch_stairs jungle_stairs acacia_stairs dark_oak_stairs mangrove_stairs cherry_stairs pale_oak_stairs \ cobblestone_stairs stone_stairs stone_brick_stairs mossy_stone_brick_stairs brick_stairs mud_brick_stairs sandstone_stairs red_sandstone_stairs \ nether_brick_stairs red_nether_brick_stairs quartz_stairs purpur_stairs prismarine_stairs prismarine_brick_stairs dark_prismarine_stairs \ granite_stairs diorite_stairs andesite_stairs polished_granite_stairs polished_diorite_stairs polished_andesite_stairs \ deepslate_brick_stairs deepslate_tile_stairs cobbled_deepslate_stairs polished_deepslate_stairs \ blackstone_stairs polished_blackstone_stairs polished_blackstone_brick_stairs \ tuff_stairs tuff_brick_stairs polished_tuff_stairs \ end_stone_brick_stairs resin_brick_stairs \ mossy_cobblestone_stairs smooth_quartz_stairs smooth_sandstone_stairs smooth_red_sandstone_stairs \ # Wood stairs crimson_stairs warped_stairs bamboo_stairs # Slabs — ID 13 block.13 = \ # All slabs — single type only (double type handled by full block detection) oak_slab:type=bottom spruce_slab:type=bottom birch_slab:type=bottom jungle_slab:type=bottom acacia_slab:type=bottom dark_oak_slab:type=bottom mangrove_slab:type=bottom cherry_slab:type=bottom pale_oak_slab:type=bottom \ cobblestone_slab:type=bottom stone_slab:type=bottom stone_brick_slab:type=bottom mossy_stone_brick_slab:type=bottom brick_slab:type=bottom mud_brick_slab:type=bottom sandstone_slab:type=bottom red_sandstone_slab:type=bottom cut_sandstone_slab:type=bottom cut_red_sandstone_slab:type=bottom \ nether_brick_slab:type=bottom red_nether_brick_slab:type=bottom quartz_slab:type=bottom purpur_slab:type=bottom prismarine_slab:type=bottom prismarine_brick_slab:type=bottom dark_prismarine_slab:type=bottom \ granite_slab:type=bottom diorite_slab:type=bottom andesite_slab:type=bottom polished_granite_slab:type=bottom polished_diorite_slab:type=bottom polished_andesite_slab:type=bottom \ deepslate_brick_slab:type=bottom deepslate_tile_slab:type=bottom cobbled_deepslate_slab:type=bottom polished_deepslate_slab:type=bottom \ blackstone_slab:type=bottom polished_blackstone_slab:type=bottom polished_blackstone_brick_slab:type=bottom \ tuff_slab:type=bottom tuff_brick_slab:type=bottom polished_tuff_slab:type=bottom \ end_stone_brick_slab:type=bottom resin_brick_slab:type=bottom \ smooth_quartz_slab:type=bottom smooth_sandstone_slab:type=bottom smooth_red_sandstone_slab:type=bottom \ mossy_cobblestone_slab:type=bottom \ crimson_slab:type=bottom warped_slab:type=bottom bamboo_slab:type=bottom \ # special slabs stone_slab:type=bottom? Actually stone_slab:type=bottom is the correct one. petrified_oak_slab:type=bottom \ smooth_stone_slab:type=bottom # Walls — ID 14 block.14 = \ cobblestone_wall mossy_cobblestone_wall stone_brick_wall mossy_stone_brick_wall \ brick_wall mud_brick_wall sandstone_wall red_sandstone_wall \ nether_brick_wall red_nether_brick_wall \ granite_wall diorite_wall andesite_wall \ deepslate_brick_wall deepslate_tile_wall cobbled_deepslate_wall polished_deepslate_wall \ blackstone_wall polished_blackstone_wall polished_blackstone_brick_wall \ tuff_wall tuff_brick_wall polished_tuff_wall \ end_stone_brick_wall resin_brick_wall # Fences — ID 15 block.15 = \ oak_fence spruce_fence birch_fence jungle_fence acacia_fence dark_oak_fence mangrove_fence cherry_fence pale_oak_fence \ crimson_fence warped_fence bamboo_fence \ nether_brick_fence # Fence Gates — ID 16 block.16 = \ oak_fence_gate spruce_fence_gate birch_fence_gate jungle_fence_gate acacia_fence_gate dark_oak_fence_gate mangrove_fence_gate cherry_fence_gate pale_oak_fence_gate \ crimson_fence_gate warped_fence_gate bamboo_fence_gate # Doors — ID 17 (door facing south, hinge left, closed) # For simplicity, map all door orientations to ID 17 — the gbuffer will use the vertex normal and position to determine shape block.17 = \ # All doors (all orientations) iron_door:open=false iron_door:open=true \ oak_door:open=false oak_door:open=true \ spruce_door:open=false spruce_door:open=true \ birch_door:open=false birch_door:open=true \ jungle_door:open=false jungle_door:open=true \ acacia_door:open=false acacia_door:open=true \ dark_oak_door:open=false dark_oak_door:open=true \ mangrove_door:open=false mangrove_door:open=true \ crimson_door:open=false crimson_door:open=true \ warped_door:open=false warped_door:open=true \ bamboo_door:open=false bamboo_door:open=true \ cherry_door:open=false cherry_door:open=true \ pale_oak_door:open=false pale_oak_door:open=true \ copper_door:open=false copper_door:open=true \ exposed_copper_door:open=false exposed_copper_door:open=true \ weathered_copper_door:open=false weathered_copper_door:open=true \ oxidized_copper_door:open=false oxidized_copper_door:open=true \ waxed_copper_door:open=false waxed_copper_door:open=true \ waxed_exposed_copper_door:open=false waxed_exposed_copper_door:open=true \ waxed_weathered_copper_door:open=false waxed_weathered_copper_door:open=true \ waxed_oxidized_copper_door:open=false waxed_oxidized_copper_door:open=true \ # Trapdoors oak_trapdoor:open=false oak_trapdoor:open=true \ spruce_trapdoor:open=false spruce_trapdoor:open=true \ birch_trapdoor:open=false birch_trapdoor:open=true \ jungle_trapdoor:open=false jungle_trapdoor:open=true \ acacia_trapdoor:open=false acacia_trapdoor:open=true \ dark_oak_trapdoor:open=false dark_oak_trapdoor:open=true \ mangrove_trapdoor:open=false mangrove_trapdoor:open=true \ crimson_trapdoor:open=false crimson_trapdoor:open=true \ warped_trapdoor:open=false warped_trapdoor:open=true \ bamboo_trapdoor:open=false bamboo_trapdoor:open=true \ cherry_trapdoor:open=false cherry_trapdoor:open=true \ pale_oak_trapdoor:open=false pale_oak_trapdoor:open=true \ copper_trapdoor:open=false copper_trapdoor:open=true \ exposed_copper_trapdoor:open=false exposed_copper_trapdoor:open=true \ weathered_copper_trapdoor:open=false weathered_copper_trapdoor:open=true \ oxidized_copper_trapdoor:open=false oxidized_copper_trapdoor:open=true \ waxed_copper_trapdoor:open=false waxed_copper_trapdoor:open=true \ waxed_exposed_copper_trapdoor:open=false waxed_exposed_copper_trapdoor:open=true \ waxed_weathered_copper_trapdoor:open=false waxed_weathered_copper_trapdoor:open=true \ waxed_oxidized_copper_trapdoor:open=false waxed_oxidized_copper_trapdoor:open=true # Rails — ID 18 block.18 = rail powered_rail detector_rail activator_rail # Redstone components — ID 19 block.19 = redstone_wire redstone_lamp:lit=false redstone_lamp:lit=true lever oak_button spruce_button birch_button jungle_button acacia_button dark_oak_button mangrove_button cherry_button crimson_button warped_button bamboo_button stone_button polished_blackstone_button \ oak_pressure_plate spruce_pressure_plate birch_pressure_plate jungle_pressure_plate acacia_pressure_plate dark_oak_pressure_plate mangrove_pressure_plate cherry_pressure_plate pale_oak_pressure_plate \ crimson_pressure_plate warped_pressure_plate bamboo_pressure_plate \ stone_pressure_plate polished_blackstone_pressure_plate light_weighted_pressure_plate heavy_weighted_pressure_plate \ tripwire tripwire_hook \ repeater comparator daylight_detector # End rod — ID 20 block.20 = end_rod # Chain — ID 21 block.21 = chain # Amethyst cluster and buds — ID 22 block.22 = amethyst_cluster small_amethyst_bud medium_amethyst_bud large_amethyst_bud # Candle — ID 23 block.23 = candle:lit=true white_candle:lit=true orange_candle:lit=true magenta_candle:lit=true light_blue_candle:lit=true yellow_candle:lit=true lime_candle:lit=true pink_candle:lit=true gray_candle:lit=true light_gray_candle:lit=true cyan_candle:lit=true purple_candle:lit=true blue_candle:lit=true brown_candle:lit=true green_candle:lit=true red_candle:lit=true black_candle:lit=true # Glowstone / Sea lantern — ID 24 block.24 = glowstone sea_lantern # Light block (vanilla light block) — ID 25 block.25 = light # End portal / Nether portal — ID 26 block.26 = end_portal nether_portal # Ladder — ID 27 block.27 = ladder # Sugar cane — ID 28 block.28 = sugar_cane # Bamboo — ID 29 block.29 = bamboo # Cactus — ID 30 block.30 = cactus # Chorus — ID 31 block.31 = chorus_plant chorus_flower # Coral — ID 32 block.32 = tube_coral brain_coral bubble_coral fire_coral horn_coral tube_coral_fan brain_coral_fan bubble_coral_fan fire_coral_fan horn_coral_fan \ tube_coral_wall_fan brain_coral_wall_fan bubble_coral_wall_fan fire_coral_wall_fan horn_coral_wall_fan \ dead_tube_coral dead_brain_coral dead_bubble_coral dead_fire_coral dead_horn_coral dead_tube_coral_fan dead_brain_coral_fan dead_bubble_coral_fan dead_fire_coral_fan dead_horn_coral_fan \ dead_tube_coral_wall_fan dead_brain_coral_wall_fan dead_bubble_coral_wall_fan dead_fire_coral_wall_fan dead_horn_coral_wall_fan coral_block # Pointed dripstone — ID 33 block.33 = pointed_dripstone # Conduit — ID 34 block.34 = conduit # Lightning rod — ID 35 block.35 = lightning_rod # Decorated pot — ID 36 block.36 = decorated_pot # Snow layers — ID 37 block.37 = snow:layers=1 snow:layers=2 snow:layers=3 snow:layers=4 snow:layers=5 snow:layers=6 snow:layers=7 # Moss/Spore things — ID 38 block.38 = moss_carpet spore_blossom # Big dripleaf — ID 39 block.39 = big_dripleaf small_dripleaf # Hanging roots — ID 40 block.40 = hanging_roots # Rooted dirt — ID 41 block.41 = rooted_dirt # Cave vines — ID 42 block.42 = cave_vines cave_vines_plant # Glow lichen — ID 43 block.43 = glow_lichen # Sculk — ID 44 block.44 = sculk_vein # Mangrove propagule — ID 45 block.45 = mangrove_propagule:stage=0 mangrove_propagule:stage=1 mangrove_propagule:stage=2 mangrove_propagule:stage=3 mangrove_propagule:stage=4 # Azalea — ID 46 block.46 = azalea flowering_azalea # Big dripleaf stem — ID 47 block.47 = big_dripleaf_stem # Spawner — ID 48 block.48 = spawner # Barrier — ID 49 block.49 = barrier # Structure void — ID 50 block.50 = structure_void # Beacon — ID 51 block.51 = beacon # Piston — ID 52 block.52 = piston_head:type=normal sticky_piston_head:type=sticky piston:extended=false piston:extended=true sticky_piston:extended=false sticky_piston:extended=true moving_piston # Observer — ID 53 block.53 = observer # Dropper / Dispenser — ID 54 block.54 = dropper dispenser # Hopper — ID 55 block.55 = hopper # Cauldron — ID 56 block.56 = cauldron water_cauldron lava_cauldron powder_snow_cauldron # Brewing stand — ID 57 block.57 = brewing_stand # Enchanting table — ID 58 block.58 = enchanting_table # Anvil — ID 59 block.59 = anvil chipped_anvil damaged_anvil # Ender chest — ID 60 block.60 = ender_chest # Chest — ID 61 block.61 = chest trapped_chest # Crafting table — ID 62 block.62 = crafting_table # Furnace — ID 63 block.63 = furnace blast_furnace smoker # Lectern — ID 64 block.64 = lectern # Grindstone — ID 65 block.65 = grindstone # Stonecutter — ID 66 block.66 = stonecutter # Loom — ID 67 block.67 = loom # Smithing table — ID 68 block.68 = smithing_table # Composter — ID 69 block.69 = composter # Jukebox — ID 70 block.70 = jukebox # Bell — ID 71 block.71 = bell # Lantern (non-emissive) — ID 72 block.72 = lantern soul_lantern # Note block — ID 73 block.73 = note_block # Big dripleaf — ID 74 block.74 = big_dripleaf # Pink petals — ID 75 block.75 = pink_petals # Torchflower — ID 76 block.76 = torchflower_crop # Pitcher plant — ID 77 block.77 = pitcher_crop pitcher_plant # Frogspawn — ID 78 block.78 = frogspawn # Turtle egg — ID 79 block.79 = turtle_egg sniffer_egg # Cobweb — ID 80 block.80 = cobweb # Daylight sensor — ID 81 block.81 = daylight_detector # Respawn anchor — ID 82 block.82 = respawn_anchor:charges=0 respawn_anchor:charges=1 respawn_anchor:charges=2 respawn_anchor:charges=3 respawn_anchor:charges=4 # Lodestone — ID 83 block.83 = lodestone # Target — ID 84 block.84 = target # End portal frame — ID 85 block.85 = end_portal_frame # Dragon egg — ID 86 block.86 = dragon_egg # Powder snow — ID 87 block.87 = powder_snow # Decorated pot — ID 88 block.88 = decorated_pot # Calibrated sculk sensor — ID 89 block.89 = calibrated_sculk_sensor # Chiseled bookshelf — ID 90 block.90 = chiseled_bookshelf # Suspicious sand/gravel — ID 91 block.91 = suspicious_sand suspicious_gravel # Crafter — ID 92 block.92 = crafter # Trial spawner — ID 93 block.93 = trial_spawner vault # Heavy core — ID 94 block.94 = heavy_core # Resin — ID 95 block.95 = resin_block resin_bricks chiseled_resin_bricks resin_brick_slab:type=bottom resin_brick_stairs resin_brick_wall # Pale moss — ID 96 block.96 = pale_moss_block pale_moss_carpet # Creeper head / skeleton skull / etc — ID 97 block.97 = skeleton_skull wither_skeleton_skull creeper_head zombie_head player_head dragon_head piglin_head skeleton_wall_skull wither_skeleton_wall_skull creeper_wall_head zombie_wall_head player_wall_head dragon_wall_head piglin_wall_head # Banner — ID 98 block.98 = white_banner orange_banner magenta_banner light_blue_banner yellow_banner lime_banner pink_banner gray_banner light_gray_banner cyan_banner purple_banner blue_banner brown_banner green_banner red_banner black_banner \ white_wall_banner orange_wall_banner magenta_wall_banner light_blue_wall_banner yellow_wall_banner lime_wall_banner pink_wall_banner gray_wall_banner light_gray_wall_banner cyan_wall_banner purple_wall_banner blue_wall_banner brown_wall_banner green_wall_banner red_wall_banner black_wall_banner # Sign — ID 99 block.99 = oak_sign spruce_sign birch_sign jungle_sign acacia_sign dark_oak_sign mangrove_sign cherry_sign pale_oak_sign crimson_sign warped_sign bamboo_sign \ oak_wall_sign spruce_wall_sign birch_wall_sign jungle_wall_sign acacia_wall_sign dark_oak_wall_sign mangrove_wall_sign cherry_wall_sign pale_oak_wall_sign crimson_wall_sign warped_wall_sign bamboo_wall_sign \ oak_hanging_sign spruce_hanging_sign birch_hanging_sign jungle_hanging_sign acacia_hanging_sign dark_oak_hanging_sign mangrove_hanging_sign cherry_hanging_sign pale_oak_hanging_sign crimson_hanging_sign warped_hanging_sign bamboo_hanging_sign \ oak_wall_hanging_sign spruce_wall_hanging_sign birch_wall_hanging_sign jungle_wall_hanging_sign acacia_wall_hanging_sign dark_oak_wall_hanging_sign mangrove_wall_hanging_sign cherry_wall_hanging_sign pale_oak_wall_hanging_sign crimson_wall_hanging_sign warped_wall_hanging_sign bamboo_wall_hanging_sign # Cake — ID 100 block.100 = cake # Sea pickle — ID 101 block.101 = sea_pickle # Kelp — ID 102 block.102 = kelp kelp_plant # Seagrass — ID 103 block.103 = seagrass tall_seagrass # Redstone ore (glows when touched) — ID 104 block.104 = redstone_ore:lit=true deepslate_redstone_ore:lit=true # End gateway — ID 105 block.105 = end_gateway # Light block — ID 106 block.106 = light # Structure block — ID 107 block.107 = structure_block jigsaw # Command block — ID 108 block.108 = command_block chain_command_block repeating_command_block # Debug stick — not a block # Sculk sensor — ID 109 block.109 = sculk_sensor # Sculk shrieker — ID 110 block.110 = sculk_shrieker # Mangrove roots — ID 111 block.111 = mangrove_roots muddy_mangrove_roots # Bricks — ID 112 block.112 = bricks # Mud bricks — ID 113 block.113 = mud_bricks # Resin bricks — ID 114 block.114 = resin_bricks chiseled_resin_bricks # Tuff bricks — ID 115 block.115 = tuff_bricks chiseled_tuff_bricks # Polished tuff — ID 116 block.116 = polished_tuff tuff_slab:type=bottom? # Deeplslate — ID 117 block.117 = deepslate_deepslate # Calcite — ID 118 block.118 = calcite # Dripstone block — ID 119 block.119 = dripstone_block # Smooth basalt — ID 120 block.120 = smooth_basalt # Many more blocks... but these cover the essentials. # Light block variants (8000-8015 for light level 0-15) block.8000 = light:level=0 block.8001 = light:level=1 block.8002 = light:level=2 block.8003 = light:level=3 block.8004 = light:level=4 block.8005 = light:level=5 block.8006 = light:level=6 block.8007 = light:level=7 block.8008 = light:level=8 block.8009 = light:level=9 block.8010 = light:level=10 block.8011 = light:level=11 block.8012 = light:level=12 block.8013 = light:level=13 block.8014 = light:level=14 block.8015 = light:level=15