// MinecraftPT — Sky Vertex Shader #include "/Lib/Settings.glsl" #include "/Lib/Utilities.glsl" out vec2 texcoord; out vec3 worldPos; out vec4 color; void main(){ vec4 viewPos = gl_ModelViewMatrix * gl_Vertex; vec4 wPos = gbufferModelViewInverse * viewPos; worldPos = wPos.xyz; texcoord = (gl_TextureMatrix[0] * gl_MultiTexCoord0).xy; color = gl_Color; gl_Position = gl_ProjectionMatrix * viewPos; }