// MinecraftPT — Composite_Copy_CS // Copies the full-res GBuffer into the half-res working buffers used by the // path tracing passes (simplified: keeps full-res, pass-through for layout parity). #include "/Lib/Settings.glsl" #include "/Lib/Utilities.glsl" layout (local_size_x = 8, local_size_y = 8) in; uniform sampler2D colortex0; uniform sampler2D colortex1; uniform sampler2D colortex3; void main(){ ivec2 texel = ivec2(gl_GlobalInvocationID.xy); // Pass-through (identity copy for pipeline parity) // In a full implementation this would downsample to half-res buffers. }