// MinecraftPT — DiffuseVariance_FS #include "/Lib/Settings.glsl" #include "/Lib/Utilities.glsl" #include "/Lib/PathTracing/Denoiser/DiffuseVarianceEstimation.glsl" layout(location = 0) out vec4 varOut; void main(){ vec2 texelCoord = gl_FragCoord.xy; vec3 color = texelFetch(colortex7, ivec2(texelCoord), 0).rgb; vec2 variance = DiffuseEstimateVariance(color, texelCoord); varOut = vec4(variance, 0.0, 1.0); }