// MinecraftPT — Nether Color // Dimension-specific color and lighting adjustments. #ifndef NETHER_COLOR_GLSL #define NETHER_COLOR_GLSL vec3 GetDimensionSkylight(vec3 skyColor){ #ifdef DIMENSION_NETHER return skyColor * 0.4; #elif defined DIMENSION_END return skyColor * 0.2; #else return skyColor; #endif } #endif