// MinecraftPT — final.vsh // Final pass vertex shader: fullscreen triangle. void main(){ vec2 pos = vec2( gl_VertexID == 0 ? -1.0 : (gl_VertexID == 1 ? 3.0 : -1.0), gl_VertexID == 0 ? -1.0 : (gl_VertexID == 1 ? -1.0 : 3.0) ); gl_Position = vec4(pos, 1.0, 1.0); }