// MinecraftPT — DiffuseTemporal_FS #include "/Lib/Settings.glsl" #include "/Lib/Utilities.glsl" #include "/Lib/PathTracing/Denoiser/DiffuseTemporalFilter.glsl" layout(location = 0) out vec4 colorOut; void main(){ vec2 texelCoord = gl_FragCoord.xy; vec3 current = texelFetch(colortex6, ivec2(texelCoord), 0).rgb; vec3 prev = texelFetch(colortex7, ivec2(texelCoord), 0).rgb; vec3 result = DiffuseTemporalAccumulate(current, texelCoord, prev); colorOut = vec4(result, 1.0); }