// MinecraftPT — Bloom CS (SIG) // Bloom sprite / glare generation (compute shader utility). #ifndef BLOOM_CS_SIG_GLSL #define BLOOM_CS_SIG_GLSL // Bloom glare from bright pixels void EmitBloomGlare(ivec2 texel, vec3 color, float intensity){ // Simple bloom spike (cross pattern) // This is a placeholder — actual implementation samples and adds to bloom buffer } #endif