Initial commit: Minecraft 光追着色器包(从零实现的 path tracing)
This commit is contained in:
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option.MinecraftPT_INFO=§f§nMinecraftPT
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option.MinecraftPT_INFO.comment=MinecraftPT is an original path-traced shader pack. Visit the shader options to customize.
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option.MinecraftPT_VERSION=§f§lVersion 1.0.0
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option.PT_VOXEL=Path Tracing: Voxel
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option.PT_VOXEL_RESOLUTION=Voxel Resolution
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value.PT_VOXEL_RESOLUTION.4004=4x4 chunks
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value.PT_VOXEL_RESOLUTION.6004=6x4 chunks
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value.PT_VOXEL_RESOLUTION.8004=8x4 chunks
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value.PT_VOXEL_RESOLUTION.8006=8x6 chunks
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value.PT_VOXEL_RESOLUTION.8008=8x8 chunks
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value.PT_VOXEL_RESOLUTION.12004=12x4 chunks
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value.PT_VOXEL_RESOLUTION.12006=12x6 chunks
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value.PT_VOXEL_RESOLUTION.12008=12x8 chunks
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value.PT_VOXEL_RESOLUTION.16004=16x4 chunks
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value.PT_VOXEL_RESOLUTION.16008=16x8 chunks
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value.PT_VOXEL_RESOLUTION.16016=16x16 chunks
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option.PT_FULLBLOCK_VERIFICATION=Full Block Verification
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option.PT_FULLBLOCK_DETECTION=Full Block Detection
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option.PT_SPARE_TRACING=Sparse Tracing
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option.VANILLA_EMISSIVE=Vanilla Emissive Detection
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option.PT_DIFFUSE=Path Tracing: Diffuse
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option.PT_DIFFUSE_TRACING_DISTANCE=Tracing Distance
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suffix.PT_DIFFUSE_TRACING_DISTANCE=m
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option.PT_DIFFUSE_SPP=Samples Per Pixel
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option.PT_DIFFUSE_REFRACTION=Refraction
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option.PT_DIFFUSE_REFRACTION_IOR=Refraction IOR
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option.PT_DIFFUSE_SST=Screen Space Tracing
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option.PT_TRACING_ALPHA=Trace Alpha Pixels
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option.PT_DIFFUSE_DENOISE=Diffuse Denoiser
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option.PT_DIFFUSE_TEMPORAL_MAX_ACCUM=Max Temporal Accumulation
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option.PT_DIFFUSE_TEMPORAL_HISTORY_FIX=History Fix
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option.PT_DIFFUSE_SPATIAL_FILTER_DETAIL=Spatial Filter Detail
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option.PT_DIFFUSE_SPATIAL_FILTER_LUMINANCE_WEIGHT=Luminance Weight
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option.PT_DIFFUSE_SPATIAL_FILTER_DEPTH_WEIGHT=Depth Weight
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option.PT_DIFFUSE_SPATIAL_FILTER_NORMAL_WEIGHT=Normal Weight
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option.PT_SPECULAR=Path Tracing: Specular
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option.ENABLE_ROUGH_SPECULAR=Rough Specular
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option.ROUGHNESS_CLAMP=Clamp Roughness
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option.PT_SPECULAR_TRACING_DISTANCE=Tracing Distance
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suffix.PT_SPECULAR_TRACING_DISTANCE=m
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option.PT_SSR_MODE=Screen Space Reflections
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option.PT_SSR_QUALITY=SSR Quality
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option.PT_SPECULAR_SCREEN_REUSE=Screen Reuse
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option.SKYBOX_RESOLUTION=Skybox Resolution
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option.PT_IRC=Irradiance Cache
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option.PT_IRC_RESOLUTION=Cache Resolution
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option.PT_IRC_SPP=Samples Per Update
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option.PT_IRC_BLENDWEIGHT=Blend Weight
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option.PT_IRC_SELFBOUNCE_ATTENUATION=Self-bounce Attenuation
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option.LIGHTING=Lighting
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option.LIGHT_SOURCE=Light Sources
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option.BLOCKLIGHT_BRIGHTNESS=Block Light Brightness
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option.SPHERELIGHT_BRIGHTNESS=Sphere Light Brightness
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option.BLOCKLIGHT_TEMPERATURE=Block Light Temperature
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option.SUNRISE_ROTATION=Sunrise Rotation
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option.sunPathRotation=Sun Path Rotation
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option.SUN_ANGULAR_RADIUS=Sun Angular Radius
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option.SUNLIGHT_INTENSITY=Sunlight Intensity
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option.NOLIGHT_BRIGHTNESS=No Light Brightness
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option.NIGHT_BRIGHTNESS=Night Brightness
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option.COLD_MOONLIGHT=Cold Moonlight
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option.LIGHT_COLOR=Light Colors
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option.BRIGHTNESS_TORCH=Torch Brightness
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option.COLOR_TORCH_R=Torch Red
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option.COLOR_TORCH_G=Torch Green
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option.COLOR_TORCH_B=Torch Blue
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option.BRIGHTNESS_ENDROD=End Rod Brightness
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option.COLOR_ENDROD_R=End Rod Red
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option.COLOR_ENDROD_G=End Rod Green
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option.COLOR_ENDROD_B=End Rod Blue
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option.BRIGHTNESS_FIRE=Fire Brightness
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option.COLOR_FIRE_R=Fire Red
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option.COLOR_FIRE_G=Fire Green
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option.COLOR_FIRE_B=Fire Blue
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option.BRIGHTNESS_SOULTORCH=Soul Torch Brightness
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option.COLOR_SOULTORCH_R=Soul Torch Red
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option.COLOR_SOULTORCH_G=Soul Torch Green
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option.COLOR_SOULTORCH_B=Soul Torch Blue
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option.BRIGHTNESS_AMETHYST=Amethyst Brightness
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option.COLOR_AMETHYST_R=Amethyst Red
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option.COLOR_AMETHYST_G=Amethyst Green
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option.COLOR_AMETHYST_B=Amethyst Blue
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option.BRIGHTNESS_LIGHTBLOCK=Light Block Brightness
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option.COLOR_LIGHTBLOCK_R=Light Block Red
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option.COLOR_LIGHTBLOCK_G=Light Block Green
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option.COLOR_LIGHTBLOCK_B=Light Block Blue
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option.HELDLIGHT=Held Light
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option.HELDLIGHT_BRIGHTNESS=Held Light Brightness
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option.HELDLIGHT_MODE=Held Light Mode
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option.HELDLIGHT_FALLOFF=Held Light Falloff
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option.HELDLIGHT_COLOR_TEMPERATURE=Held Light Temperature
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option.SPECULAR_HELDLIGHT=Specular Held Light
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option.HELDLIGHT_SHADOW=Held Light Shadow
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option.SHADOW=Shadows
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option.SHADOW_RENDER_DISTANCE=Shadow Render Distance
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value.SHADOW_RENDER_DISTANCE.4=4 chunks
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value.SHADOW_RENDER_DISTANCE.6=6 chunks
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value.SHADOW_RENDER_DISTANCE.8=8 chunks
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value.SHADOW_RENDER_DISTANCE.12=12 chunks
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value.SHADOW_RENDER_DISTANCE.16=16 chunks
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value.SHADOW_RENDER_DISTANCE.24=24 chunks
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value.SHADOW_RENDER_DISTANCE.32=32 chunks
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value.SHADOW_RENDER_DISTANCE.48=48 chunks
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value.SHADOW_RENDER_DISTANCE.64=64 chunks
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option.VARIABLE_PENUMBRA_SHADOWS=Variable Penumbra
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option.VPS_SPREAD=Penumbra Spread
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option.SHADOW_QUALITY=Shadow Quality
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option.SHADOW_BASIC_BLUR=Shadow Blur
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option.PT_SHADOW=Voxel Shadow Tracing
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option.SCREEN_SPACE_SHADOWS=Screen Space Shadows
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option.COLORED_SHADOWS=Colored Shadows
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option.HAND_SCREEN_SHADOW=Hand Screen Shadow
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option.SUNLIGHT_LEAK_FIX=Sunlight Leak Fix
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option.RTW=Warped Shadow Map
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option.RTW_RESOLUTION=Warp Resolution
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option.RTW_BACKWARD_DIST_FACTOR=Distance Factor
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option.RTW_BACKWARD_NORMAL_FACTOR=Normal Factor
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option.RTW_BLUR_FACTOR=Blur Factor
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option.SURFACE=Surface
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option.PBR=PBR Materials
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option.TEXTURE_PBR_FORMAT=PBR Texture Format
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option.LABPBR_EMISSIVENESS=LAB PBR Emissiveness
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option.HARDCODED_EMISSIVENESS_MODE=Hardcoded Emissive
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option.LABPBR_SSS=Subsurface Scattering
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option.SSS_QUALITY=SSS Quality
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option.SSS_STRENGTH=SSS Strength
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option.SSS_STRENGTH_OFFSET=SSS Offset
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option.SSS_BRIGHTNESS=SSS Brightness
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option.LABPBR_POROSITY=Porosity
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option.TEXTURE_DEFAULT_POROSITY=Default Porosity
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option.POROSITY_ABSORPTION=Absorption
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option.SURFACE_WETNESS=Surface Wetness
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option.LABPBR_PREDEFINED_METAL=Predefined Metals
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option.METAL_MINIMAL_F0=Minimal F0
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option.METAL_ORIGIN_COLOR=Origin Color
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option.METALMASK_STRENGTH=Metal Mask Strength
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option.WATER=Water
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option.WAVE_SCALE=Wave Scale
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option.WAVE_SPEED=Wave Speed
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option.WAVE_NORMAL_STRENGTH=Wave Normal Strength
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option.WAVE_PARALLAX=Wave Parallax
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option.WAVE_PARALLAX_DEPTH=Wave Parallax Depth
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option.WATER_FOG=Water Fog
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option.WATER_SCATTERING_DENSITY=Scattering Density
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option.WATER_SCATTERING_R=Scattering Red
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option.WATER_SCATTERING_G=Scattering Green
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option.WATER_SCATTERING_B=Scattering Blue
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option.WATER_ATTENUATION_R=Attenuation Red
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option.WATER_ATTENUATION_G=Attenuation Green
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option.WATER_ATTENUATION_B=Attenuation Blue
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option.UNDERWATER_VFOG=Underwater Fog
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option.UNDERWATER_VFOG_QUALITY=Underwater Fog Quality
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option.UNDERWATER_VFOG_DENSITY=Underwater Fog Density
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option.RAIN=Rain
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option.drynessHalflife=Dryness Half-life
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option.wetnessHalflife=Wetness Half-life
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option.RAIN_SHADOW=Rain Shadow
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option.RAIN_VISIBILITY=Rain Visibility
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option.RAIN_SPLASH_EFFECT=Rain Splash
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option.RAIN_SPLASH_SPEED=Splash Speed
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option.RAIN_SPLASH_STRENGTH=Splash Strength
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option.RAIN_SPLASH_SCALE=Splash Scale
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option.RAIN_WIND_X=Wind X
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option.RAIN_WIND_Z=Wind Z
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option.RAIN_DISTURBANCE=Disturbance
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option.SURFMISC=Surface Misc
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option.TERRAIN_VS_TBN=Terrain TBN
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option.ENTITIES_VS_TBN=Entities TBN
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option.EYES_LIGHTING=Eyes Lighting
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option.TERRAIN_NORMAL_MAP=Terrain Normal Map
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option.TERRAIN_SPECULAR_MAP=Terrain Specular Map
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option.ENTITIES_NORMAL_MAP=Entities Normal Map
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option.ENTITIES_SPECULAR_MAP=Entities Specular Map
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option.VOL=Volumetrics
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option.PLANAR_CLOUDS=Planar Clouds
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option.VOLUMETRIC_CLOUDS=Volumetric Clouds
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option.PC=Planar Cloud Settings
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option.PC_ALTITUDE=Cloud Altitude
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option.PC_NOISE_SCALE=Noise Scale
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option.PC_CLEAR_COVERAGE=Clear Coverage
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option.PC_CLEAR_DENSITY=Clear Density
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option.PC_CLEAR_SUNLIGHTING=Clear Sunlighting
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option.PC_CLEAR_SKYLIGHTING=Clear Skylighting
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option.VC=Volumetric Cloud Settings
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option.CLOUD_QUALITY=Cloud Quality
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option.CLOUD_SPEED=Cloud Speed
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option.CLOUD_DETAILED_NOISE_STRENGTH=Detailed Noise Strength
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option.CLOUD_BASE_NOISE_SCALE=Base Noise Scale
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option.CLOUD_DETAILED_NOISE_SCALE=Detailed Noise Scale
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option.CLOUD_COVERAGE_NOISE_OFFSET=Coverage Offset
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option.CLOUD_FADE=Cloud Fade
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option.CLOUD_BOTTOM_BRIGHTNESS=Bottom Brightness
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option.CLOUD_OUTSCATTER_FACTOR=Outscatter
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option.CLOUD_SHADOW=Cloud Shadow
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option.VC_CLEAR_SETTING=Volumetric Cloud Settings
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option.CLOUD_CLEAR_ALTITUDE=Cloud Altitude
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option.CLOUD_CLEAR_THICKNESS=Cloud Thickness
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option.CLOUD_CLEAR_COVERY=Cloud Cover
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option.CLOUD_CLEAR_DENSITY=Cloud Density
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option.CLOUD_CLEAR_SUNLIGHTING=Sunlighting
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option.CLOUD_CLEAR_SKYLIGHTING=Skylighting
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option.CLOUD_CLEAR_SCALE=Scale
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option.VFOG=Volumetric Fog
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option.VFOG_HEIGHT=Fog Height
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option.VFOG_HEIGHT_2=Fog Height 2
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option.VFOG_FALLOFF=Fog Falloff
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option.VFOG_DENSITY=Fog Density
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option.VFOG_DENSITY_BASE=Base Density
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option.VFOG_QUALITY=Fog Quality
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option.VFOG_IGNORE_WORLDTIME=Ignore World Time
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option.VFOG_SUNLIGHT_ABSORPTION=Sunlight Absorption
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option.VFOG_RAIN_DENSITY_MUL=Rain Density
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option.VFOG_SUNLIGHT_DENSITY=Sunlight Density
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option.VFOG_STAINED=Stained Fog
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option.VFOG_FOG_DENSITY=Fog Density 2
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option.VFOG_CLOUD_SHADOW=Cloud Shadow
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option.VFOG_NOISE_SETTING=Fog Noise
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option.VFOG_NOISE_TYPE=Noise Type
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option.VFOG_NOISE_OCTAVE=Octaves
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option.VFOG_NOISE_COVERAGE=Coverage
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option.VFOG_NOISE_HORIZONTAL_SCALE=Horizontal Scale
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option.VFOG_NOISE_VERTICAL_SCALE=Vertical Scale
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option.LANDSCATTERING=Land Scattering
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option.LANDSCATTERING_STRENGTH=Scattering Strength
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option.LANDSCATTERING_SHADOW=Scattering Shadow
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option.LANDSCATTERING_SHADOW_QUALITY=Shadow Quality
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option.VFOG_REFLECTION=Fog Reflection
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option.VFOG_REFRACTION=Fog Refraction
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option.INDOOR_FOG=Indoor Fog
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option.POSTPROCESSING=Post Processing
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option.TAA_SETTING=TAA
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option.TAA_BLENDWEIGHT=TAA Blend Weight
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option.TAA_AGGRESSION=TAA Aggression
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option.TAA_SUBPIXEL_SHARPNING=Subpixel Sharpening
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option.DOF_SETTING=Depth of Field
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option.DOF=Enable DOF
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option.DISABLE_HAND_DOF=Disable Hand DOF
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option.CAMERA_FOCUS_MODE=Focal Mode
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option.CAMERA_FOCAL_POINT=Focal Point
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option.DOF_DEPTH_SMMOOTH_HALFLIFE=Depth Smoothing
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option.DOF_BLUR=DOF Blur
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option.DOF_FOCUS_IGNORE_HAND_PARTICLE=Ignore Hand
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option.DOF_MAX_COC=Max CoC
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option.DOF_QUALITY=DOF Quality
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option.DOF_CATSEYE=Cat's Eye
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option.DOF_CATSEYE_STRENGTH=Cat's Eye Strength
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option.DOF_CATSEYE_MIDPOINT=Cat's Eye Midpoint
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option.DOF_COCSPREAD_QUALITY=CoC Spread Quality
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option.EXPOSURE_SETTING=Exposure
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option.AE_MODE=Auto Exposure Mode
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option.SMOOTH_EXPOSURE=Smooth Exposure
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option.AE_CURVE=Exposure Curve
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option.AE_OFFSET=Exposure Offset
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option.EXPOSURE_TIME=Exposure Time
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option.MANUAL_EXPOSURE=Manual Exposure
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option.LUMINANCE_WEIGHT_MODE=Luminance Weight Mode
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option.LUMINANCE_WEIGHT_STRENGTH=Luminance Weight
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option.EV_VALUE=EV Value
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option.MOTION_BLUR_SETTING=Motion Blur
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option.MOTION_BLUR=Motion Blur
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option.MOTION_BLUR_DITHER=Dither
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option.MOTION_BLUR_QUALITY=Quality
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option.MOTION_BLUR_SUTTER_MODE=Shutter Mode
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option.MOTION_BLUR_SUTTER_ANGLE=Shutter Angle
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option.MOTION_BLUR_SUTTER_SPEED=Shutter Speed
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option.BLOOM_SETTING=Bloom
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option.BLOOM=Bloom
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option.BLOOM_AMOUNT=Bloom Amount
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option.BLOOM_CLAMP_STRENGTH=Clamp Strength
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option.NETHER_END_BLOOM_BOOST=Nether/End Boost
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option.COLOR=Color
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option.TONEMAP_OPERATOR=Tonemap Operator
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value.TONEMAP_OPERATOR.0=ACES
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value.TONEMAP_OPERATOR.1=AGX
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value.TONEMAP_OPERATOR.2=Filmic
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value.TONEMAP_OPERATOR.3=Vanilla
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option.AGX_EV=AGX EV
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option.AGX_HDR_EV=AGX HDR EV
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option.ABNEY_EFFECT_CORRECTION=Abney Correction
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option.AGX_HDR_MIDGREY=AGX Midgrey
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option.ADVANCED_COLOR=Advanced Color
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option.HIGHLIGHT_CURVE=Highlight Curve
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option.SHADOW_CURVE=Shadow Curve
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option.WHITE_POINT=White Point
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option.BLACK_POINT=Black Point
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option.MIDTONE_HUE=Midtone Hue
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option.MIDTONE_STRENGTH=Midtone Strength
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option.HIGHLIGHT_HUE=Highlight Hue
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option.HIGHLIGHT_STRENGTH=Highlight Strength
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option.SHADOW_HUE=Shadow Hue
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option.SHADOW_STRENGTH=Shadow Strength
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option.KEEP_LUMINANCE=Keep Luminance
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option.SATURATION=Saturation
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option.GAMMA=Gamma
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option.SHORTCUT=Shortcut
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option.CAVE_MODE=Cave Mode
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@@ -0,0 +1,297 @@
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option.MinecraftPT_INFO=§f§nMinecraftPT
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option.MinecraftPT_INFO.comment=MinecraftPT 是一款原创的路径追踪光影包。悬停查看详情。
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option.MinecraftPT_VERSION=§f§l版本 1.0.0
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option.PT_VOXEL=路径追踪: 体素
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option.PT_VOXEL_RESOLUTION=追踪体素分辨率
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value.PT_VOXEL_RESOLUTION.4004=4x4 区块
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value.PT_VOXEL_RESOLUTION.6004=6x4 区块
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value.PT_VOXEL_RESOLUTION.8004=8x4 区块
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value.PT_VOXEL_RESOLUTION.8006=8x6 区块
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value.PT_VOXEL_RESOLUTION.8008=8x8 区块
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value.PT_VOXEL_RESOLUTION.12004=12x4 区块
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value.PT_VOXEL_RESOLUTION.12006=12x6 区块
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value.PT_VOXEL_RESOLUTION.12008=12x8 区块
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value.PT_VOXEL_RESOLUTION.16004=16x4 区块
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value.PT_VOXEL_RESOLUTION.16008=16x8 区块
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value.PT_VOXEL_RESOLUTION.16016=16x16 区块
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option.PT_FULLBLOCK_VERIFICATION=完整方块验证
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option.PT_FULLBLOCK_DETECTION=完整方块检测
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option.PT_SPARE_TRACING=稀疏追踪(加速)
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option.VANILLA_EMISSIVE=原版光源检测
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option.PT_DIFFUSE=路径追踪: 漫反射
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option.PT_DIFFUSE_TRACING_DISTANCE=追踪距离
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suffix.PT_DIFFUSE_TRACING_DISTANCE=m
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option.PT_DIFFUSE_SPP=每像素采样数
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option.PT_DIFFUSE_REFRACTION=半透明折射
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option.PT_DIFFUSE_REFRACTION_IOR=折射率
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option.PT_DIFFUSE_SST=屏幕空间追踪
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||||
option.PT_TRACING_ALPHA=追踪透明像素
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||||
option.PT_DIFFUSE_DENOISE=漫反射降噪
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||||
option.PT_DIFFUSE_TEMPORAL_MAX_ACCUM=最大时域累积
|
||||
option.PT_DIFFUSE_TEMPORAL_HISTORY_FIX=历史修复
|
||||
option.PT_DIFFUSE_SPATIAL_FILTER_DETAIL=空间滤波细节
|
||||
option.PT_DIFFUSE_SPATIAL_FILTER_LUMINANCE_WEIGHT=亮度权重
|
||||
option.PT_DIFFUSE_SPATIAL_FILTER_DEPTH_WEIGHT=深度权重
|
||||
option.PT_DIFFUSE_SPATIAL_FILTER_NORMAL_WEIGHT=法线权重
|
||||
option.PT_SPECULAR=路径追踪: 高光
|
||||
option.ENABLE_ROUGH_SPECULAR=粗糙高光反射
|
||||
option.ROUGHNESS_CLAMP=粗糙度钳制
|
||||
option.PT_SPECULAR_TRACING_DISTANCE=追踪距离
|
||||
suffix.PT_SPECULAR_TRACING_DISTANCE=m
|
||||
option.PT_SSR_MODE=屏幕空间反射
|
||||
option.PT_SSR_QUALITY=SSR 质量
|
||||
option.PT_SPECULAR_SCREEN_REUSE=屏幕空间复用
|
||||
option.SKYBOX_RESOLUTION=天空盒分辨率
|
||||
option.PT_IRC=辐照度缓存
|
||||
option.PT_IRC_RESOLUTION=缓存分辨率
|
||||
option.PT_IRC_SPP=每次更新采样数
|
||||
option.PT_IRC_BLENDWEIGHT=混合权重
|
||||
option.PT_IRC_SELFBOUNCE_ATTENUATION=自反弹衰减
|
||||
option.LIGHTING=光照
|
||||
option.LIGHT_SOURCE=光源
|
||||
option.BLOCKLIGHT_BRIGHTNESS=方块光亮度
|
||||
option.SPHERELIGHT_BRIGHTNESS=球体光亮度
|
||||
option.BLOCKLIGHT_TEMPERATURE=方块光色温
|
||||
option.SUNRISE_ROTATION=日出旋转
|
||||
option.sunPathRotation=太阳路径旋转
|
||||
option.SUN_ANGULAR_RADIUS=太阳角半径
|
||||
option.SUNLIGHT_INTENSITY=阳光强度
|
||||
option.NOLIGHT_BRIGHTNESS=无光亮度
|
||||
option.NIGHT_BRIGHTNESS=夜间亮度
|
||||
option.COLD_MOONLIGHT=冷月光
|
||||
option.LIGHT_COLOR=光源颜色
|
||||
option.BRIGHTNESS_TORCH=火把亮度
|
||||
option.COLOR_TORCH_R=火把红
|
||||
option.COLOR_TORCH_G=火把绿
|
||||
option.COLOR_TORCH_B=火把蓝
|
||||
option.BRIGHTNESS_ENDROD=末地烛亮度
|
||||
option.COLOR_ENDROD_R=末地烛红
|
||||
option.COLOR_ENDROD_G=末地烛绿
|
||||
option.COLOR_ENDROD_B=末地烛蓝
|
||||
option.BRIGHTNESS_FIRE=火焰亮度
|
||||
option.COLOR_FIRE_R=火焰红
|
||||
option.COLOR_FIRE_G=火焰绿
|
||||
option.COLOR_FIRE_B=火焰蓝
|
||||
option.BRIGHTNESS_SOULTORCH=灵魂火把亮度
|
||||
option.COLOR_SOULTORCH_R=灵魂火把红
|
||||
option.COLOR_SOULTORCH_G=灵魂火把绿
|
||||
option.COLOR_SOULTORCH_B=灵魂火把蓝
|
||||
option.BRIGHTNESS_AMETHYST=紫水晶亮度
|
||||
option.COLOR_AMETHYST_R=紫水晶红
|
||||
option.COLOR_AMETHYST_G=紫水晶绿
|
||||
option.COLOR_AMETHYST_B=紫水晶蓝
|
||||
option.BRIGHTNESS_LIGHTBLOCK=光源方块亮度
|
||||
option.COLOR_LIGHTBLOCK_R=光源方块红
|
||||
option.COLOR_LIGHTBLOCK_G=光源方块绿
|
||||
option.COLOR_LIGHTBLOCK_B=光源方块蓝
|
||||
option.HELDLIGHT=手持光源
|
||||
option.HELDLIGHT_BRIGHTNESS=手持光源亮度
|
||||
option.HELDLIGHT_MODE=手持光源模式
|
||||
option.HELDLIGHT_FALLOFF=手持光源衰减
|
||||
option.HELDLIGHT_COLOR_TEMPERATURE=手持光源色温
|
||||
option.SPECULAR_HELDLIGHT=手持光源高光
|
||||
option.HELDLIGHT_SHADOW=手持光源阴影
|
||||
option.SHADOW=阴影
|
||||
option.SHADOW_RENDER_DISTANCE=阴影渲染距离
|
||||
value.SHADOW_RENDER_DISTANCE.4=4 区块
|
||||
value.SHADOW_RENDER_DISTANCE.6=6 区块
|
||||
value.SHADOW_RENDER_DISTANCE.8=8 区块
|
||||
value.SHADOW_RENDER_DISTANCE.12=12 区块
|
||||
value.SHADOW_RENDER_DISTANCE.16=16 区块
|
||||
value.SHADOW_RENDER_DISTANCE.24=24 区块
|
||||
value.SHADOW_RENDER_DISTANCE.32=32 区块
|
||||
value.SHADOW_RENDER_DISTANCE.48=48 区块
|
||||
value.SHADOW_RENDER_DISTANCE.64=64 区块
|
||||
option.VARIABLE_PENUMBRA_SHADOWS=可变半影
|
||||
option.VPS_SPREAD=半影扩散
|
||||
option.SHADOW_QUALITY=阴影质量
|
||||
option.SHADOW_BASIC_BLUR=阴影模糊
|
||||
option.PT_SHADOW=体素阴影追踪
|
||||
option.SCREEN_SPACE_SHADOWS=屏幕空间阴影
|
||||
option.COLORED_SHADOWS=彩色阴影
|
||||
option.HAND_SCREEN_SHADOW=手持阴影
|
||||
option.SUNLIGHT_LEAK_FIX=漏光修复
|
||||
option.RTW=扭曲阴影贴图
|
||||
option.RTW_RESOLUTION=扭曲分辨率
|
||||
option.RTW_BACKWARD_DIST_FACTOR=距离因子
|
||||
option.RTW_BACKWARD_NORMAL_FACTOR=法线因子
|
||||
option.RTW_BLUR_FACTOR=模糊因子
|
||||
option.SURFACE=表面
|
||||
option.PBR=PBR 材质
|
||||
option.TEXTURE_PBR_FORMAT=PBR 纹理格式
|
||||
option.LABPBR_EMISSIVENESS=LAB PBR 自发光
|
||||
option.HARDCODED_EMISSIVENESS_MODE=硬编码自发光
|
||||
option.LABPBR_SSS=次表面散射
|
||||
option.SSS_QUALITY=SSS 质量
|
||||
option.SSS_STRENGTH=SSS 强度
|
||||
option.SSS_STRENGTH_OFFSET=SSS 偏移
|
||||
option.SSS_BRIGHTNESS=SSS 亮度
|
||||
option.LABPBR_POROSITY=孔隙度
|
||||
option.TEXTURE_DEFAULT_POROSITY=默认孔隙度
|
||||
option.POROSITY_ABSORPTION=吸收
|
||||
option.SURFACE_WETNESS=表面湿度
|
||||
option.LABPBR_PREDEFINED_METAL=预设金属
|
||||
option.METAL_MINIMAL_F0=最小 F0
|
||||
option.METAL_ORIGIN_COLOR=原始颜色
|
||||
option.METALMASK_STRENGTH=金属遮罩强度
|
||||
option.WATER=水
|
||||
option.WAVE_SCALE=波浪比例
|
||||
option.WAVE_SPEED=波浪速度
|
||||
option.WAVE_NORMAL_STRENGTH=波浪法线强度
|
||||
option.WAVE_PARALLAX=波浪视差
|
||||
option.WAVE_PARALLAX_DEPTH=视差深度
|
||||
option.WATER_FOG=水雾
|
||||
option.WATER_SCATTERING_DENSITY=散射密度
|
||||
option.WATER_SCATTERING_R=散射红
|
||||
option.WATER_SCATTERING_G=散射绿
|
||||
option.WATER_SCATTERING_B=散射蓝
|
||||
option.WATER_ATTENUATION_R=衰减红
|
||||
option.WATER_ATTENUATION_G=衰减绿
|
||||
option.WATER_ATTENUATION_B=衰减蓝
|
||||
option.UNDERWATER_VFOG=水下体积雾
|
||||
option.UNDERWATER_VFOG_QUALITY=水下雾质量
|
||||
option.UNDERWATER_VFOG_DENSITY=水下雾密度
|
||||
option.RAIN=雨
|
||||
option.drynessHalflife=变干半衰期
|
||||
option.wetnessHalflife=变湿半衰期
|
||||
option.RAIN_SHADOW=雨阴影
|
||||
option.RAIN_VISIBILITY=雨可见度
|
||||
option.RAIN_SPLASH_EFFECT=雨水飞溅
|
||||
option.RAIN_SPLASH_SPEED=飞溅速度
|
||||
option.RAIN_SPLASH_STRENGTH=飞溅强度
|
||||
option.RAIN_SPLASH_SCALE=飞溅比例
|
||||
option.RAIN_WIND_X=风 X
|
||||
option.RAIN_WIND_Z=风 Z
|
||||
option.RAIN_DISTURBANCE=扰动
|
||||
option.SURFMISC=表面杂项
|
||||
option.TERRAIN_VS_TBN=地形 TBN
|
||||
option.ENTITIES_VS_TBN=实体 TBN
|
||||
option.EYES_LIGHTING=眼睛光照
|
||||
option.TERRAIN_NORMAL_MAP=地形法线贴图
|
||||
option.TERRAIN_SPECULAR_MAP=地形高光贴图
|
||||
option.ENTITIES_NORMAL_MAP=实体法线贴图
|
||||
option.ENTITIES_SPECULAR_MAP=实体高光贴图
|
||||
option.VOL=体积效果
|
||||
option.PLANAR_CLOUDS=平面云
|
||||
option.VOLUMETRIC_CLOUDS=体积云
|
||||
option.PC=平面云设置
|
||||
option.PC_ALTITUDE=云层高度
|
||||
option.PC_NOISE_SCALE=噪声比例
|
||||
option.PC_CLEAR_COVERAGE=晴天覆盖率
|
||||
option.PC_CLEAR_DENSITY=晴天密度
|
||||
option.PC_CLEAR_SUNLIGHTING=晴天阳光
|
||||
option.PC_CLEAR_SKYLIGHTING=晴天天光
|
||||
option.VC=体积云设置
|
||||
option.CLOUD_QUALITY=云质量
|
||||
option.CLOUD_SPEED=云速度
|
||||
option.CLOUD_DETAILED_NOISE_STRENGTH=细节噪声强度
|
||||
option.CLOUD_BASE_NOISE_SCALE=基础噪声比例
|
||||
option.CLOUD_DETAILED_NOISE_SCALE=细节噪声比例
|
||||
option.CLOUD_COVERAGE_NOISE_OFFSET=覆盖率偏移
|
||||
option.CLOUD_FADE=云淡出
|
||||
option.CLOUD_BOTTOM_BRIGHTNESS=底部亮度
|
||||
option.CLOUD_OUTSCATTER_FACTOR=外散射
|
||||
option.CLOUD_SHADOW=云阴影
|
||||
option.VC_CLEAR_SETTING=体积云参数
|
||||
option.CLOUD_CLEAR_ALTITUDE=云层高度
|
||||
option.CLOUD_CLEAR_THICKNESS=云层厚度
|
||||
option.CLOUD_CLEAR_COVERY=云覆盖率
|
||||
option.CLOUD_CLEAR_DENSITY=云密度
|
||||
option.CLOUD_CLEAR_SUNLIGHTING=阳光
|
||||
option.CLOUD_CLEAR_SKYLIGHTING=天光
|
||||
option.CLOUD_CLEAR_SCALE=比例
|
||||
option.VFOG=体积雾
|
||||
option.VFOG_HEIGHT=雾高度
|
||||
option.VFOG_HEIGHT_2=雾高度2
|
||||
option.VFOG_FALLOFF=雾衰减
|
||||
option.VFOG_DENSITY=雾密度
|
||||
option.VFOG_DENSITY_BASE=基础密度
|
||||
option.VFOG_QUALITY=雾质量
|
||||
option.VFOG_IGNORE_WORLDTIME=忽略世界时间
|
||||
option.VFOG_SUNLIGHT_ABSORPTION=阳光吸收
|
||||
option.VFOG_RAIN_DENSITY_MUL=雨雾密度
|
||||
option.VFOG_SUNLIGHT_DENSITY=阳光密度
|
||||
option.VFOG_STAINED=染色雾
|
||||
option.VFOG_FOG_DENSITY=雾密度2
|
||||
option.VFOG_CLOUD_SHADOW=云阴影
|
||||
option.VFOG_NOISE_SETTING=雾噪声
|
||||
option.VFOG_NOISE_TYPE=噪声类型
|
||||
option.VFOG_NOISE_OCTAVE=八度
|
||||
option.VFOG_NOISE_COVERAGE=覆盖率
|
||||
option.VFOG_NOISE_HORIZONTAL_SCALE=水平比例
|
||||
option.VFOG_NOISE_VERTICAL_SCALE=垂直比例
|
||||
option.LANDSCATTERING=地面散射
|
||||
option.LANDSCATTERING_STRENGTH=散射强度
|
||||
option.LANDSCATTERING_SHADOW=散射阴影
|
||||
option.LANDSCATTERING_SHADOW_QUALITY=阴影质量
|
||||
option.VFOG_REFLECTION=雾反射
|
||||
option.VFOG_REFRACTION=雾折射
|
||||
option.INDOOR_FOG=室内雾
|
||||
option.POSTPROCESSING=后处理
|
||||
option.TAA_SETTING=时间抗锯齿
|
||||
option.TAA_BLENDWEIGHT=TAA 混合权重
|
||||
option.TAA_AGGRESSION=TAA 强度
|
||||
option.TAA_SUBPIXEL_SHARPNING=亚像素锐化
|
||||
option.DOF_SETTING=景深
|
||||
option.DOF=启用景深
|
||||
option.DISABLE_HAND_DOF=禁用手持景深
|
||||
option.CAMERA_FOCUS_MODE=对焦模式
|
||||
option.CAMERA_FOCAL_POINT=焦点距离
|
||||
option.DOF_DEPTH_SMMOOTH_HALFLIFE=深度平滑
|
||||
option.DOF_BLUR=模糊强度
|
||||
option.DOF_FOCUS_IGNORE_HAND_PARTICLE=忽略手持
|
||||
option.DOF_MAX_COC=最大弥散圆
|
||||
option.DOF_QUALITY=景深质量
|
||||
option.DOF_CATSEYE=猫眼
|
||||
option.DOF_CATSEYE_STRENGTH=猫眼强度
|
||||
option.DOF_CATSEYE_MIDPOINT=猫眼中点
|
||||
option.DOF_COCSPREAD_QUALITY=弥散圆质量
|
||||
option.EXPOSURE_SETTING=曝光
|
||||
option.AE_MODE=自动曝光模式
|
||||
option.SMOOTH_EXPOSURE=曝光平滑
|
||||
option.AE_CURVE=曝光曲线
|
||||
option.AE_OFFSET=曝光偏移
|
||||
option.EXPOSURE_TIME=曝光时间
|
||||
option.MANUAL_EXPOSURE=手动曝光
|
||||
option.LUMINANCE_WEIGHT_MODE=亮度权重模式
|
||||
option.LUMINANCE_WEIGHT_STRENGTH=亮度权重
|
||||
option.EV_VALUE=EV 值
|
||||
option.MOTION_BLUR_SETTING=运动模糊
|
||||
option.MOTION_BLUR=运动模糊
|
||||
option.MOTION_BLUR_DITHER=抖动
|
||||
option.MOTION_BLUR_QUALITY=质量
|
||||
option.MOTION_BLUR_SUTTER_MODE=快门模式
|
||||
option.MOTION_BLUR_SUTTER_ANGLE=快门角度
|
||||
option.MOTION_BLUR_SUTTER_SPEED=快门速度
|
||||
option.BLOOM_SETTING=泛光
|
||||
option.BLOOM=泛光
|
||||
option.BLOOM_AMOUNT=泛光强度
|
||||
option.BLOOM_CLAMP_STRENGTH=钳制强度
|
||||
option.NETHER_END_BLOOM_BOOST=下界/末地增强
|
||||
option.COLOR=色彩
|
||||
option.TONEMAP_OPERATOR=色调映射
|
||||
value.TONEMAP_OPERATOR.0=ACES
|
||||
value.TONEMAP_OPERATOR.1=AGX
|
||||
value.TONEMAP_OPERATOR.2=电影式
|
||||
value.TONEMAP_OPERATOR.3=原版
|
||||
option.AGX_EV=AGX EV
|
||||
option.AGX_HDR_EV=AGX HDR EV
|
||||
option.ABNEY_EFFECT_CORRECTION=阿布尼效应校正
|
||||
option.AGX_HDR_MIDGREY=AGX 中灰
|
||||
option.ADVANCED_COLOR=高级色彩
|
||||
option.HIGHLIGHT_CURVE=高光曲线
|
||||
option.SHADOW_CURVE=阴影曲线
|
||||
option.WHITE_POINT=白点
|
||||
option.BLACK_POINT=黑点
|
||||
option.MIDTONE_HUE=中间调色相
|
||||
option.MIDTONE_STRENGTH=中间调强度
|
||||
option.HIGHLIGHT_HUE=高光色相
|
||||
option.HIGHLIGHT_STRENGTH=高光强度
|
||||
option.SHADOW_HUE=阴影色相
|
||||
option.SHADOW_STRENGTH=阴影强度
|
||||
option.KEEP_LUMINANCE=保持亮度
|
||||
option.SATURATION=饱和度
|
||||
option.GAMMA=伽马
|
||||
option.SHORTCUT=快捷设置
|
||||
option.CAVE_MODE=洞穴模式
|
||||
Reference in New Issue
Block a user