Initial commit: Minecraft 光追着色器包(从零实现的 path tracing)
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// MinecraftPT — Custom resource declarations
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// The shader loader auto-declares standard uniforms, colortex/depthtex/shadowcolor
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// samplers, noisetex and tex. This file only declares CUSTOM samplers and images
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// (bound via shaders.properties customTexture / image declarations).
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#ifndef UNIFORM_DECLARE_GLSL
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#define UNIFORM_DECLARE_GLSL
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// Custom textures (from customTexture.* in shaders.properties)
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uniform sampler2D atlas2D;
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uniform sampler2D atlasSpecular2D;
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uniform sampler3D CloudNoise3D;
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uniform sampler3D CloudDetailedNoise3D;
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uniform sampler2D ripple2D;
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// Custom image samplers (from image.img_* in shaders.properties)
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uniform sampler3D voxelData3D;
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uniform sampler2D skyBox2D;
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uniform sampler2D prevDepth2D;
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uniform sampler2D rtwImportance2D;
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uniform sampler2D rtwWarp1D;
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uniform sampler2D pixelData2D;
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// Custom image bindings (write access)
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layout(rgba16) uniform writeonly image3D img_voxelData3D;
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layout(rgba16f) uniform writeonly image3D img_irradianceCache3D;
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layout(rgba16f) uniform writeonly image3D img_irradianceCache3D_Alt;
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layout(rgba16f) uniform writeonly image2D img_skyBox2D;
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layout(r32f) uniform writeonly image2D img_prevDepth2D;
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layout(r32f) uniform writeonly image2D img_rtwImportance2D;
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layout(rg16) uniform writeonly image2D img_rtwWarp1D;
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layout(rg16f) uniform writeonly image2D img_pixelData2D;
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#endif
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