Initial commit: Minecraft 光追着色器包(从零实现的 path tracing)
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// MinecraftPT — Post_VS
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// Fullscreen triangle vertex shader for composite passes.
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void main(){
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// Fullscreen triangle
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vec2 pos = vec2(
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gl_VertexID == 0 ? -1.0 : (gl_VertexID == 1 ? 3.0 : -1.0),
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gl_VertexID == 0 ? -1.0 : (gl_VertexID == 1 ? -1.0 : 3.0)
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);
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gl_Position = vec4(pos, 1.0, 1.0);
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}
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