Initial commit: Minecraft 光追着色器包(从零实现的 path tracing)
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// MinecraftPT — Composite_Copy_CS
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// Copies the full-res GBuffer into the half-res working buffers used by the
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// path tracing passes (simplified: keeps full-res, pass-through for layout parity).
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#include "/Lib/Settings.glsl"
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#include "/Lib/Utilities.glsl"
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layout (local_size_x = 8, local_size_y = 8) in;
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uniform sampler2D colortex0;
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uniform sampler2D colortex1;
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uniform sampler2D colortex3;
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void main(){
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ivec2 texel = ivec2(gl_GlobalInvocationID.xy);
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// Pass-through (identity copy for pipeline parity)
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// In a full implementation this would downsample to half-res buffers.
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}
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