Initial commit: Minecraft 光追着色器包(从零实现的 path tracing)
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// MinecraftPT — DepthCopy_CS
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// Copies the current frame depth to prevDepth2D at the end of the frame,
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// so temporal filters in the next frame have the previous depth for
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// reprojection validation.
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#include "/Lib/Settings.glsl"
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#include "/Lib/Utilities.glsl"
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const ivec3 workGroups = ivec3(int(ceil(viewWidth * 0.0625)), int(ceil(viewHeight * 0.0625)), 1);
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layout (local_size_x = 8, local_size_y = 8) in;
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layout (r32f) uniform writeonly image2D img_prevDepth2D;
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uniform sampler2D depthtex0;
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void main(){
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ivec2 texel = ivec2(gl_GlobalInvocationID.xy);
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imageStore(img_prevDepth2D, texel, vec4(texelFetch(depthtex0, texel * 2, 0).r));
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}
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