Initial commit: Minecraft 光追着色器包(从零实现的 path tracing)
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// MinecraftPT — Bloom CS (SIG)
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// Bloom sprite / glare generation (compute shader utility).
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#ifndef BLOOM_CS_SIG_GLSL
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#define BLOOM_CS_SIG_GLSL
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// Bloom glare from bright pixels
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void EmitBloomGlare(ivec2 texel, vec3 color, float intensity){
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// Simple bloom spike (cross pattern)
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// This is a placeholder — actual implementation samples and adds to bloom buffer
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}
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#endif
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