$ErrorActionPreference = 'Continue' $g = 'D:\SteamLibrary\steamapps\common\ForzaHorizon5' $src = 'H:\javahome\bin' $bak = 'E:\deepseek\game-backups\ForzaHorizon5' Write-Host '=== STEP 0: backups (outside the game folder, so the game never sees them) ===' New-Item -ItemType Directory -Force -Path $bak | Out-Null foreach ($n in @('nvngx_dlss.dll', 'nvngx_dlssg.dll', 'dxgi.dll', 'ReShade.ini', 'ReShade.log', 'ReShadePreset.ini')) { if (Test-Path "$g\$n") { Copy-Item "$g\$n" "$bak\$n.orig" -Force $h = (Get-FileHash "$g\$n" -Algorithm SHA256).Hash Write-Host (" {0,-22} {1,12} B {2}" -f $n, (Get-Item "$g\$n").Length, $h) } } Write-Host (" backups -> " + $bak) Write-Host '' Write-Host '=== STEP 1: record the before-state of the DLSS runtime ===' Write-Host (" FH5 nvngx_dlss.dll : {0} {1} (version {2})" -f (Get-Item "$g\nvngx_dlss.dll").Length, (Get-FileHash "$g\nvngx_dlss.dll" -Algorithm SHA256).Hash.Substring(0,16), (Get-Item "$g\nvngx_dlss.dll").VersionInfo.FileVersion) Write-Host (" our nvngx_dlss.dll : {0} {1} (DLSS 5 era)" -f (Get-Item "$src\nvngx_dlss.dll").Length, (Get-FileHash "$src\nvngx_dlss.dll" -Algorithm SHA256).Hash.Substring(0,16)) Write-Host '' Write-Host '=== STEP 2: install the neural-rendering stack into the game folder ===' $plan = @( @{ n = 'deep-fried-chicken.addon64'; why = 'neural consumer (the add-on ReShade loads)' }, @{ n = 'deep-fried-chicken-nvngx.dll'; why = 'its NGX shim' }, @{ n = 'deep-fried-chicken.cfg'; why = 'its config (arm=1 hook_mode=3 enabled=1)' }, @{ n = 'nvngx_dlssnr.dll'; why = 'DLSS neural-rendering runtime (feature 18)' }, @{ n = 'nvngx_dlss.dll'; why = 'upgrade 3.1.11 -> 310.9.1 (DLSS 5 era SR runtime)' } ) foreach ($p in $plan) { if (-not (Test-Path "$src\$($p.n)")) { Write-Host (" MISSING SOURCE: " + $p.n); continue } Copy-Item "$src\$($p.n)" "$g\$($p.n)" -Force Write-Host (" {0,-28} {1,12} B <- {2}" -f $p.n, (Get-Item "$g\$($p.n)").Length, $p.why) } Write-Host '' Write-Host '=== STEP 3: deliberately NOT installed, and why ===' Write-Host ' dlss5-feed.addon64 : NOT copied -- FH5 already makes its own DLSS calls via Streamline.' Write-Host ' The feeder builds a synthetic contract for games that have none;' Write-Host ' two DLSS features in one frame is exactly what we do not want.' Write-Host ' layer-x64 / VK layer: NOT copied -- this is a Direct3D 12 game, not Vulkan.' Write-Host ' reshade-shaders : NOT copied -- DFC is an add-on, not an .fx effect. No preset needed.' Write-Host '' Write-Host '=== STEP 4: verify what ReShade will find in that folder ===' Add-Type -Namespace P3 -Name N -MemberDefinition @' [DllImport("kernel32", SetLastError=true, CharSet=CharSet.Unicode, EntryPoint="LoadLibraryExW")] public static extern IntPtr L(string f, IntPtr h, uint fl); [DllImport("kernel32", CharSet=CharSet.Ansi, ExactSpelling=true, EntryPoint="GetProcAddress")] public static extern IntPtr G(IntPtr h, string n); [DllImport("kernel32", EntryPoint="FreeLibrary")] public static extern bool F(IntPtr h); '@ foreach ($n in @('dxgi.dll','nvngx_dlss.dll','nvngx_dlssnr.dll','deep-fried-chicken.addon64')) { $f = "$g\$n" if (-not (Test-Path $f)) { Write-Host (" {0,-30} MISSING" -f $n); continue } $h = [P3.N]::L($f, [IntPtr]::Zero, 0x1) $ex = @() if ($h -ne [IntPtr]::Zero) { foreach ($s in @('ReShadeVersion','ReShadeRegisterAddon','NVSDK_NGX_D3D12_Init','NVSDK_NGX_D3D12_Init_Ext','ReShadeAddon')) { if ([P3.N]::G($h,$s) -ne [IntPtr]::Zero) { $ex += $s } } [void][P3.N]::F($h) } Write-Host (" {0,-30} {1,12} B exports: {2}" -f $n, (Get-Item $f).Length, $(if ($ex) { $ex -join ', ' } else { '(none probed)' })) } Write-Host '' Write-Host '=== STEP 5: total space used in the game folder by our files ===' $ours = @('deep-fried-chicken.addon64','deep-fried-chicken-nvngx.dll','deep-fried-chicken.cfg','nvngx_dlssnr.dll','nvngx_dlss.dll') $sum = 0 foreach ($n in $ours) { if (Test-Path "$g\$n") { $sum += (Get-Item "$g\$n").Length } } Write-Host (" {0:N0} MB" -f ($sum / 1MB))